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Alt 09-04-2010, 08:50 PM   #1
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Arrow Elemental War of Magic v1 07 Update - SKIDROW - No Cd/Dvd Crack



Elemental War of Magic v1 07 Update - SKIDROW - No Cd/Dvd Crack

UPDATE HAKKINDA
Update Bilgisi:
Kod:
S   K   i   D   R   O   W
 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄

  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.07 Update       ░░▒▒▒▓▓▓▓███ ░

  ▓   RELEASE DATE : 03-09-2010           PROTECTION : Stardock Activation    ▓
  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█&#221; Release Notes: ▀█▄                                               ░ █
 ▄&#254;  &#222;▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /__                          █ █
      █ █      / |/ /_/_|         _  / /_ /  /                   █ █
      █ █  / /| / / //| |     //_// / / / / / /                   █ █
      █ █ /   |   /  | |_   / / / /_/ / /// /                    █ █
      █ █ ____/|_|_\__/|___/ / /_/_/__/_/____/                     █ █
      █ █     twice the fun   / double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.07 Update                           █ █
      █ █ ====================================                           █ █
      █ █                                                                █ █
      █ █ ***************                                                █ █
      █ █ * Performance *                                                █ █
      █ █ ***************                                                █ █
      █ █                                                                █ █
      █ █ - Major improvement to rendering system, especially when over  █ █
      █ █   cities.                                                      █ █
      █ █                                                                █ █
      █ █ - Condensed scene rendering process from 3 passes through      █ █
      █ █   scene into a single pass                                     █ █
      █ █                                                                █ █
      █ █ - Bunch of fixes to the issues behind "DX Error: Invalid       █ █
      █ █   Call", particularly when Alt-Tab'ing. This will continue to  █ █
      █ █   be worked on.                                                █ █
      █ █                                                                █ █
      █ █ - Added new framerate limiter ( limits framerate to refresh    █ █
      █ █   rate of device ) - Removed throttle framerates option (this  █ █
      █ █   is always on now)                                            █ █
      █ █                                                                █ █
      █ █ - Particle Effects no longer render if the "Disable Particle   █ █
      █ █   Effects" option is on                                        █ █
      █ █                                                                █ █
      █ █ - Outlines now LOD-out as you zoom out                         █ █
      █ █                                                                █ █
      █ █ - Added option "Disable Outlines" to the options screen to     █ █
      █ █   turn off rendering outlines (Might help lower-end machines,  █ █
      █ █   and some people prefer no outlines)                          █ █
      █ █                                                                █ █
      █ █ - Commented out unnecessary debug messages                     █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed Various Memory Leaks                                   █ █
      █ █                                                                █ █
      █ █ - Fixed the issue that was causing the unimproved tile designs █ █
      █ █   for elemental shards to stick around after a                 █ █
      █ █   shard-harvesting improvement was built on top of them.       █ █
      █ █                                                                █ █
      █ █ - fixed a bug where if you have the option on where when       █ █
      █ █   entering/leaving city build mode, the camera switches        █ █
      █ █   between overhead and default view, you could get stuck in    █ █
      █ █   overhead view (and forced to manually move the camera back)  █ █
      █ █   if you pressed the city build mode button, while already in  █ █
      █ █   city build mode                                              █ █
      █ █                                                                █ █
      █ █ - fixed bug where AI demands a tribute of 0 gildar             █ █
      █ █                                                                █ █
      █ █ - fixed display issue where improvement cost entries           █ █
      █ █   overfilled the improvement build list                        █ █
      █ █                                                                █ █
      █ █ - fixed display issue where units with long names overfilled   █ █
      █ █   the name area on the level up wnd.                           █ █
      █ █                                                                █ █
      █ █ - fixed display issue on battle init wnd, if defense or attack █ █
      █ █   was negative then it showed up as a huge number. Beserker    █ █
      █ █   ring gives a -3 to defense, which could give you negative    █ █
      █ █   overall defense. Same might be true of attack if in the      █ █
      █ █   future we have some strange item that decreases your attack. █ █
      █ █                                                                █ █
      █ █ - Fixed bug where units in tile designs (like horses, wargs,   █ █
      █ █   etc) would not fade out when the tile is under fog of war    █ █
      █ █                                                                █ █
      █ █ - Fixed "jumping units" when starting new game from within a   █ █
      █ █   game (or loading a game within a game)                       █ █
      █ █                                                                █ █
      █ █ - Other fixes regarding battle initition window, creating      █ █
      █ █   mountains in map editor, first contact status not being set  █ █
      █ █   to relation unknown                                          █ █
      █ █                                                                █ █
      █ █ - Fixed a bug where improvements that were flagged as          █ █
      █ █   once-per-city were able to be placed twice.                  █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - Fixed bug where economic treaty gold bonuses weren't getting █ █
      █ █   added to the global resource pool                            █ █
      █ █                                                                █ █
      █ █ - Changed how creatures and NPCs increase their stats when     █ █
      █ █   they level up to nerf incredibly powerful high-level         █ █
      █ █   monsters running around                                      █ █
      █ █                                                                █ █
      █ █ - Stacking of items fixed (can now only wear 1 per type per    █ █
      █ █   champion)                                                    █ █
      █ █                                                                █ █
      █ █ - Pioneers in a boat can no longer build a Settlement at sea   █ █
      █ █                                                                █ █
      █ █ - Wild improvements will now be able to be taken into account  █ █
      █ █   in a city's resource usage correctly, if any of them ever    █ █
      █ █   have negative resource production                            █ █
      █ █                                                                █ █
      █ █ - Refugee camps (and other wild improvements that provide      █ █
      █ █   population storage bonuses) improvements                     █ █
      █ █                                                                █ █
      █ █ - Fixed Miner sovereign profession bonus                       █ █
      █ █                                                                █ █
      █ █ - Fixed Great Warriors faction bonus                           █ █
      █ █                                                                █ █
      █ █ - Removed really high starting mana regen ability from Umber's █ █
      █ █   faction config                                               █ █
      █ █                                                                █ █
      █ █ - Fixed Advanced Tracking techs (in both tech trees) to change █ █
      █ █   the player ability that is hooked up to affect movement      █ █
      █ █                                                                █ █
      █ █ - Fixed broken productionreq tag on vengeance coating          █ █
      █ █                                                                █ █
      █ █ - References to Ice shards changed to Water for consistency    █ █
      █ █                                                                █ █
      █ █ - Sprint duration adjusted to 2                                █ █
      █ █                                                                █ █
      █ █ - Lowered HP for fallen peasant                                █ █
      █ █                                                                █ █
      █ █ - Fixed up resource hoard description text                     █ █
      █ █                                                                █ █
      █ █ - Various food resources now provide different amounts as      █ █
      █ █   indicated by old description text                            █ █
      █ █                                                                █ █
      █ █ - Improved output of Temple of Essence                         █ █
      █ █                                                                █ █
      █ █ - Improved output of Tower of Titans, Tower of Souls           █ █
      █ █                                                                █ █
      █ █ - Fixed construction resource cost for curgen's exchange       █ █
      █ █                                                                █ █
      █ █ - Resource hoard costs now mirror kingdoms resource costs      █ █
      █ █                                                                █ █
      █ █ - Fixed up description text for construction yard              █ █
      █ █                                                                █ █
      █ █ - Great Theatre no longer provides +100% Gildar, only +100%    █ █
      █ █   Prestige                                                     █ █
      █ █                                                                █ █
      █ █ - AI: Added code to send sovereign back to his capital city    █ █
      █ █   if he has no destination after the early phase of the game   █ █
      █ █                                                                █ █
      █ █ - Fixes for various terrain types not responding to RaiseLand  █ █
      █ █   spell                                                        █ █
      █ █                                                                █ █
      █ █ - Resource hoards no longer deduct from the buildable tiles of █ █
      █ █   a city (the 'bananna cities' from the forums)                █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Battles *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - Changed the calculation for battle damage to take multiple   █ █
      █ █   troops into better account (with each unit getting an        █ █
      █ █   individual attack roll).                                     █ █
      █ █                                                                █ █
      █ █ - Every time panic is caused, the combat text for the panic    █ █
      █ █   will be shown.                                               █ █
      █ █                                                                █ █
      █ █ - Fixed a problem where misses and non-damage spells would     █ █
      █ █   cause an on hit animation to be played in tactical battles.  █ █
      █ █                                                                █ █
      █ █ - Fixed a possible bug where units would no longer update      █ █
      █ █   their troop counts after reaching a single troop left.       █ █
      █ █                                                                █ █
      █ █ - When selecting the spell book in tactical battles the        █ █
      █ █   cursor should now reset to the arrow.                        █ █
      █ █                                                                █ █
      █ █ - When clicking on a unit's hiergemenon entry in tactical      █ █
      █ █   battles the cursor should now reset to the arrow.            █ █
      █ █                                                                █ █
      █ █ - Turned on bounding box picking for tactical battles to       █ █
      █ █   improve the feel of unit selection.                          █ █
      █ █                                                                █ █
      █ █ - Selecting units should now be turned back on while other     █ █
      █ █   units are animating in tactical battles.                     █ █
      █ █                                                                █ █
      █ █ - Fixed a bug where unit tooltips in tactical battles would    █ █
      █ █   draw over tooltips for items and spells.                     █ █
      █ █                                                                █ █
      █ █ - Added some checks to the battle init window to stop the      █ █
      █ █   window from showing when defenders or attackers were null.   █ █
      █ █   Also added logic to clear waiting flags in this case.        █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * UI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - Adopted the unit vitals context for a Details tab to show    █ █
      █ █   when a wild improvement is selected on the main map, to give █ █
      █ █   more meaningful and easier to read information - If the      █ █
      █ █   improvement is under construction, it says so and uses the   █ █
      █ █   level slider to show the progress towards completion and the █ █
      █ █   turns left - If the improvement is done, it shows what that  █ █
      █ █   improvement is producing and has an entry to get further     █ █
      █ █   information about the improvement by opening up the lorebook █ █
      █ █   - Also, it shows which city an improvement is linked to, or  █ █
      █ █   "Not linked" if it isn't. If it is linked, the tooltip       █ █
      █ █   explains that this city is contributing production bonuses   █ █
      █ █   to the resource production of that improvement. If the       █ █
      █ █   improvement is not linked, the tooltip says how many tiles   █ █
      █ █   the nearest city needs to be closer to link with that city,  █ █
      █ █   explaining that it will be able to get city production       █ █
      █ █   bonuses if it does link                                      █ █
      █ █                                                                █ █
      █ █ - New Tactical Icons hooked up for Smelter, Trade Center,      █ █
      █ █   Construction Yard, Merchant Guild                            █ █
      █ █                                                                █ █
      █ █ - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay    █ █
      █ █   Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider    █ █
      █ █   Nest                                                         █ █
      █ █                                                                █ █
      █ █ - Fixed bug where double-clicking on a spell you couldn't cast █ █
      █ █   from the spellbook popup would queue a bunch of "Can't cast  █ █
      █ █   tactical spell" message boxes to appear over and over, now   █ █
      █ █   just plays a little failure sound if something that can't be █ █
      █ █   cast is double-clicked                                       █ █
      █ █                                                                █ █
      █ █ - Fixed a typo in a campaign dialog                            █ █
      █ █                                                                █ █
      █ █ - When you build an improvement on a resource, the map         █ █
      █ █   notifier for it is removed                                   █ █
      █ █                                                                █ █
      █ █ - Fixed typo "completly restored" to "completely restored"     █ █
      █ █                                                                █ █
      █ █ - Fixed some places where the display of per-turn gold         █ █
      █ █   production lagged behind changes to it, gets rid of some     █ █
      █ █   income discrepancies between some screens when loading a     █ █
      █ █   game, adding/cancelling a treaty, etc.                       █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█&#221; Install Notes: ▀█▄                                               ░ █
 ▄&#254;  &#222;▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install     █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ █ Additional Notes:                                              █ █
      █ █                                                                █ █
      █ █ You don't need to have any of the previous updates installed,  █ █
      █ █ as this update is featuring all previous updated content.      █ █




RapidShare Link
Kod:
http://rapidshare.com/files/417068130/EWoMv107Up.O-P.rar


Hotfile Link
Kod:
http://hotfile.com/dl/67011122/dbeeacf/EWoMv107Up.O-P.rar.html



FileServe Link
Kod:
http://www.fileserve.com/file/jMuFeqv/EWoMv107Up.O-P.rar

SŘrŘm Adř : Elemental War of Magic v1 07 Update - SKIDROW
Rar Ůifresi : www.oyun-pazari.net
Crack : Mevcut
Dil : ingilizce
Dosya TŘrŘ : Uygulama (.exe)
Boyut: 27 MB
Captain Jack isimli ▄ye şimdilik offline konumundadır   Alıntı ile Cevapla
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Etiketler
cd or dvd, crack, elemental, magic, skidrow, update, war


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